attributes
skills skills
12 HPWIMA^>fficial GAME
Class Attributes Birthsign Start
Attribute_Race Base_Bonus_Bonus Value
Strength 30 0 0 30
Intelligence 50 10 0 60
Willpower 40 10 10 60
Agility 40 0 0 40
Speed 30 0 0 30
Endurance 40 0 10 50
Luck 50 0 0 50
Personality 40 0 0 40
Health 100 0 0 100
Magicka 120 100 0 220
Fatigue 180 0 0 150
|
Intelligence |
SO |
10 |
0 |
60 |
|
Willpower |
50 |
10 |
0_ |
60 |
|
Agility |
30 |
0 |
0 |
30 |
|
Speed |
30 |
0 |
30 | |
|
Endurance |
30 |
0 |
0 |
30 |
|
Luck |
50 |
0 |
~ 0_ |
50 |
|
Personality |
40 |
0 |
0 |
40 |
|
Health |
60 |
0 |
0 |
60 |
|
Magicka |
120 |
50 |
100 |
270 |
|
Fatigue |
160 |
0 |
0 |
160 |
|
Major Skill |
Major Skill Base |
Specialization Bonus |
Race Bonus |
Start Value | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Alchemy |
25 |
+10 |
+ 5 |
40 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Alteration |
25 |
.........+10 |
+ 10 |
45 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Conjuration |
25 |
110 |
" "......~+5 ........... |
40 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Destruction |
25 |
+ 10 |
+ 10 |
45 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Illusion |
25 |
+ 10 |
+5 |
40 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Mysticism |
25 |
+ 10 |
+ 10 |
Blade 25 0 0 25
This character is a spellcaster with strong Destruction spells who can also survive long enough in melee to finish off enemies with the enchanted blades he'll create, the Bound Blades he'll summon, and the magic blades he finds in loot. Shifting to Blade gives him time to regenerate Magicka for his next spell attacks. It's a fun, active, risky mage play style. of 40 is pretty close to getting the Journeyman spells that are so sweet for this skill. The pure mage, however, lacks the attack and armor skills needed to exploit the magical items found in mid-game and late-game loot, and dies when he lets more than one or two enemies get close to him. A very strong pure mage, with few weaknesses. The Breton resistance to Magicka compensates partially for the terrible weakness to Magicka for the birthsign. Illusion was chosen over Blade because a start value ![]()
Race: Male Wood Elf Custom Class: Bushwhacker Specialization: Stealth Class Attributes: Agility, Speed Race Bonuses: Command Creature, Resist Disease (magnitude 75) Birthsign: Thief (+10 Agility, +10 Speed, Luck +10) Race: Female Khajiit Custom Class: Lootsweeper Specialization: Stealth Class Attributes: Agility, Speed Race Bonuses: Demoralize, Night-Eye Birthsign: Shadow (Invisibility, duration 60, once a day) attributes attributes Attribute Class Attributes Race Base Bonus skills Strength 30 0 0 30 Attribute Class Attributes Race Base Bonus Strength 30 0 0 30 Birthsign Start Bonus Value
Marksman 25 +10 +10 45 Light Armor 25 +10 +5 40 Alchemy 25 0 +10 35 Illusion 25 0 0 25 Conjuration 25 0 0 25 Blade 25 0 0 25 Strength 30 0 0 30 Intelligence 40 0 0 40 Willpower 30 0 0 30 Agility SO 10 0 60 Speed 40 10 0 SO Endurance 40 0 0 40 Luck 50 0 0 50 Personality 40 0 0 40 Health 80 0 0 80 Magicka 80 0 0 80 Fatigue 150 0 0 150 skills
Our lootsweeper is optimized to breeze through the Thieves Guild and Dark Brotherhood quest lines with flying colors, making friends and rich profits in the process. The Shadow birthsign's long-duration Invisibility solves most key quest she can't finish quickly and quietly, and she'll have to go around rather than through any creature that hasn't got a valuable ingredient drop. We've chosen a female for better starting Health and an easier early game, but miss the Khajiit male's better Strength and higher Encumbrance we need to to Birthsign Start Bonus Value Class Attributes Attribute_Race Base_Bonus Birthsign Start Bonus Value Marksman 25 +10 +10 45 Light Armor 25 +10 +5 40 Alchemy 25 0 +10 35 Illusion 25 0 0 25 Conjuration 25 0 0 25 Blade 25 0 0 25 This bushwhacker is a hunter and a looter, not a thief. Ranged sneak attacks and one-shot kills are his bread and butter. Alchemy lets him make poisons to add punch to his ranged attacks. With Illusion, he can Frenzy enemies into other and can supplement his stealth skills with Chameleon. Conjuration gives him Bound Blades and especially the Bound Bow, in addition to low-power summonings. When all else fails, he stands and fights with a blade. This is a slow-paced, deliberate predator, without any of the wealth-harvesting abilities of a true thief. lu co lu O lo co | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

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